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Common
Metals (CMs)
As the name suggests these are commonly
occurring and can be found in most sectors and often in
clusters. They have a red-brown appearance and are generally
uniform in colour. They have the lowest sale value per unit of
ore. They have a high CM to other element composition. |
Composition:
- 94% Common Metals
- 2% Ice
- 2% Precious Metals
- 1% Semifluxors
- 1% Radioactive Materials
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Ice
These are reasonably
common and can be easily located in Solrain space. They are
easy to see in space being mainly white, with black
spots/stripes. Ice ore is the easiest to mine as ice roids
have a very high Ice to other element composition. Ice is also
the lightest of the ores and therefore affects ship-handling
the least. They can be found in clusters, but often the bigger
ones are on their own. |
Composition:
- 96% Ice
- 1% Common Metals
- 1% Semifluxors
- 1% Precious Metals
- 1% Radioactive Materials
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|
Semifluxors
(SFs)
These are a sort of
brown/black striped affair. The are particularly found in
abundance in Hyperial space. They have a low SF to other
element composition as they contain large quantities of CMs.
They are medium weight and value ores. |
Composition:
- 63% Semifluxors
- 32% Common Metals
- 3% Precious Metals
- 1% Ice
- 1% Radioactive Materials
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Radioactive
Materials (RADs)
These are less frequently occurring and are spread out
throughout the galaxy. They have a green-grey appearance and
have a smoother, more rounded (pebble like) shape than other
roids. They can be quite difficult to mine with a medium RAD
to other element composition ratio and the ore is heavy,
affecting ship-handling immensely. It is rare to find
radioactive roids in clusters with a only a few notable
exceptions. |
Composition:
- 49% Radioactive Materials
- 36% Common Metals
- 9% Semifluxors
- 5% Precious Metals
- 1% Ice |
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Precious
Metals (PMs)
These are less frequently occurring (except in Amananth
space where they are quite common). They have a dark grey but
"sparkly appearance" and are quite jagged. They are
usually smaller than most of the other roids so the yield per
roid is often small. |
Composition:
- 52% Common Metals
- 43% Precious Metals
- 2% Radioactive Materials
- 2% Semifluxors
- 1% Ice
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Pure
Roids
These are different to the others in the roid family as
they disintegrate once you have mined them. In this sense they
are a one-time only deal. They are similar to artefacts in
that they appear as a single roid approximately 80k-120k from
the 0,0,0 gate (I explain the coordinate system later). Once
mined and destroyed they "re-spawn" elsewhere in the
sector. They contain 100% of a particular element. These
babies are a cash cow and if you want to mine to make money
then go after these babies. One pilot reported making about
500k an hour from mining these - and remember you don't have
to have money to make money (unlike running profitable
commodities). |
Composition:
100% respective of type.
Types seen so far:
Gold; Pultonium; Copper; Indium; Aluminium; Indium. |
Emma
How could I
talk about roids without a mention about the most infamous rodi of
them all.
"Emma Roid"
was so named by Acidguru because she was a pain in the arse to all
pilots. She is a Semifluxor roid that is particularly dark and is
set against a dark background making it hard to see her. She is
located in The Reaches (Hyperial Space) on a line in between The
Main Gate and the Outer Cloud jumpgates, slightly closer to the
Outer Cloud gate and roughly in line with the beacon. You have to
detour around her.
Many pilots -
particularly noobs - often strike up an intimate association with
her.
Mining
Basics
Firstly, mining is
boring….immensely boring, but it is quite relaxing and allows you
to do other things whilst you are parked up to a roid.
Recommended
equipment:
- A ship with a reasonable cargo
hold.
- 2* bankers (size 2 lasers) - by
far the best mining laser.
- A camera (MODx) - essential for
approaching roids safely in a heavy ship.
- A rotacol (MODx) - allows you to
fly directly to previously located roids.
- An abattis (MODx) - this allows
you to take hits from squid for longer.
- Suitable reading material - to
occupy yourself whilst mining.
- If you are a smoker then have a
large, freshly emptied ash-tray and a good stockpile of
cigarettes.
Locating
a roid
Firstly, this
depends on what type of roid you want to find.
Generally I avoided
mining in unregulated space due to the hazards involved (pirates,
griefers and conflux).
I also didn't mine
much in Quantar space, mainly because I hate viewing snot-coloured
space and also because docking at Quantar Core in a heavy tow is a
pig. I am told there are some really good mining areas in Quantar
space, but I don't really know.
As a general guide
the following areas are good:
| Common
Metals |
Anywhere you
like, they are all over the place |
| Ice |
Solrain Space |
| Semifluxors |
Hyperial Space |
| Radioactives |
Fairly
distributed around the galaxy in specific sectors, however,
there is a nice cluster in a Solrain sector. |
| Precious
Metals |
Amananthi Space |
| Pure
Roids |
Any non-station
sector, but between approx. 80k-120k from the 0,0,0 jumpgate |
The easiest way to
locate some good roids is to check the squad rotacol database on
Planet Jumpgate (PJG), get a rotacol and start heading for those
areas.
The better roids
tend to be on their own away from clusters, but this is not always
the case.
Using
the rotacol
Ok, so you buy a
rotacol modx and want to use it here's what you do:
- Equip it. It is a modx and won't
work from your cargo hold ;) When you launch you will notice
that in the bottom right-hand corner of the screen are 3 sets of
numbers separated by commas. If there isn't then you haven't got
a rotacol equipped.
- Enter a sector where you have
coordinates for a roid.
- In chat type /rotacol 12.1 -6.7
9.7 (example coords of course). This seems to be the step most
first-timers have problems with..usually for one of two fairly
simple reasons. Either they have spelt rotacol incorrectly or
they have put commas between the coordinates. It is spelt rotacol.
The coords have to have a space between them (which is
confudsing cos they are shown with commas in the display at the
bottom of the screen).
- Ensure that you radar is not set
to only show "Enemy" - Rotacol points are neutral
targets and you won't be able to select the rotacol point if you
can only select enemy targets.
- Click through your radar targets
until you get to the one that says "ROTACOL".
- Orient your ship to the target
on the HUD and head for it.
Approaching
a roid
The most important
rule here is never fly directly at a roid until you are creeping up
to it at slow (<10v) speed from close range. Another important
thing is to UTFC (use the fu**ing camera). You can view roids from
10k when zooming in using a camera (the sol one is best).
- When you get to within 10k (this
is where a rotacol makes it easier), come to a stop and zoom in
with the camera.
- Orient your ship towards it, but
slightly off (I usually aim under it). This is to help prevent
you crashing into the roid and returning to a station in a pod.
- Approach the roid at a suitable
speed. You will get used to knowing how quickly you can slow
down depending on your ship configuration and cargo weight. A
Sol tow with 400 units of radioactive ore on board takes about
10k to slow to a stop from half speed (like when you launch).
- When you are reasonably close
(remember the rotacol point will not necessarily be actually on
the roid). Switch the lasers on and approach the roid slowly.
You need to get used to how quickly you can slow down on
thrusters, but I generally don't approach a roid at more than
10v when in a tow and inside 1000 distance.
- When you get to less than 200
distance, slow down to below 3v and approach the roid carefully.
At this speed and assuming you have reasonable shields, you
shouldn't die if you hit the roid.
Mining
the roid
This is the simple
bit.
Sit their and watch
your lasers going. The orange spots that come off the roid can be a
bit mesmerising. You should be able to see your cargo indicator in
the HUD (top left) shooting up.
As you mine the
roid, it heats up and starts to turn dark blue. As this happens the
rate at which you can mine decreases. It sometimes help to slightly
move your lasers about to mine different bits of the roid. You will
notice as it heats up that the cargo counter slows down until it
eventually stops. When this happens, you will not get anymore out of
the roid.
Notes:
- If you switch to the map screen,
mining stops (although the sound continues).
- If you alt-tab whilst the laser
is on, the game may freeze when you come back. If you want to
alt-tab, I suggest flicking to the maps screen first, or turning
the lasers off. If you forget and when you click back on the
game to go back in and you get a black screen, try waiting for
up to a minute before you give up and reset your machine as it
does sometimes come back.
Dealing
with conflux whilst mining
For most of the
mining I did, I was in sectors with nothing larger than c3s. But
even multiple c1 - c3s can gradually drain your shields.
Ok, so this is less
of a problem if you have more than 2 guns, but since most of the
mining I did was in a Sol tow which has only 2 gun mounts, you have
to be inventive in dealing with flux.
If you have no
other guns than your mining lasers..do this….
If you spawn flux
when you first jump in:
- The best thing to do is to
invite others to kill them.
- Or you can wait in the gate and
hope that they petal themselves.
- Or if someone else is in sector,
jump out and back in so that they re-target themselves on them
(But remember they might jump out and leave them for you).
If you are already
mining and someone else spawns them for you and then leaves them you
have a few options:
- Ask for a nice pilot to come and
kill them for you. If they do this then I usually give them some
cash e.g. 5000cr for multiple squid.
- Fire a missile at them (if you
have big enough missiles that can kill em, of course. Squid take
3 cutlass to kill). Make sure you are not facing the roid when
you launch missiles, cos they can blow up hitting the roid and
killing you.
- Pull up really close to the roid
(so that your nose is close to touching it) and wait until the
flux suicides on the roid. This is particularly effective if the
roid is large or in a close-packed cluster.
Mining
as a low level
First off, if you
are doing this to earn quick exp…forget it. The best way to gain
exp quickly in the absence of TRI or Faction missions with sill exp
is transports (not gonna go into that here as this is about mining).
Secondly, the ship
cargo space is limited at low levels, so be prepared to do lots of
little runs.
Thirdly, it is good
for cash building as there is no outlay each time (as opposed to
buying and running commodities), however, the size limitation
mentioned above means that it is still not fantastic.
Mining
for Medals
As some of you will
know, I am a little vain when it comes to medals, so I wanted to get
my "mining" medals.
The
Miners Heart
The "Miner's
Heart" is a basic skill medal that contributes towards a
"Skill Star". The amounts required increase with the level
of skill to be achieved (not pilot level). This means that when
going for your first skill star, you have to mine 1 unit of any ore
and sell it. Once you have attained that and are going for the
second skill star, you must mine a further 3 units making a total of
4 units. Once you get your 5th skill star you get a Glory
Star. So if you are going for your 3rd
Glory star you are going for your 15th skill star etc and
you must have mined a total of 152 = 225 units.
The
Splinters, Shards and Gems medals….(Ore Sale)
The first thing to
realise is that the medals are actually "ore sale" medals
and not "mining" medals per se. The distinction is an
important one as I will show below.
There are 9 medals
to get in all. There are 3 Ice Medals, 3 Semifluxor Medals and 3
Radioactive Medals. For each roid type there is a medal for 250, 350
and 450 units sold.
The emphasis here
is to show that you have to sell those amounts in 1 sale.
This makes it necessary to do it in a tow since it is the only craft
with a big enough hold.
It makes sense (if
you intend to get all the medals) to mine one type of ore until you
have 450 units. When you sell these, you will get all three medals
at once.
Be warned….this
is not for the faint-hearted and the exp reward for the medals is
not huge, but you will make a reasonable sum of money and, more
importantly of course, get another dangly thing for your chest ;)
Useful
Tricks
- To get lots of missions done,
collect more than one type of ore (and enough of each for your
mission requirement - remember the amount you have to mine per
mission goes up with your level). Then when you go to a station
click on that station as the destination and then click on mining
missions. Always click on mission 2 and 3 to see what they are
before you sell you common metals. If that type of ore is required
then select that mission, go to the market and sell the ore. If
there is no mission for the type of ore that you have, select the
CM mission and sell your CM ore. This sometimes changes what ore
is required of mission 2 or 3.
- Practice pulling up close to a
roid so that your nose is almost touching it, this will improve
the chances of flux killing themselves on the roid. It also masks
you from other pilots radar (but not flux). This is called "roid
hugging" and is often used in other circumstances to ambush
people.
FAQs
- Ok..so why won't
this ****** rotacol work?
- More people are now familiar with the rotacol modx due to the
artefact hunting mission, however, I still get asked how it works.
There are a few common problems people have with the rotacol:
- It is spelt ROTACOL and
not rotocol, rotocal, robert etc.
- You must put spaces
between the elements of the command and not commas etc.
The syntax therefore is /rotacol x y z.
- You must not have ENEMY as
the selected radar reporting type. Rotacol Points are not
enemy and will not be selectable.
- You can only set 1 rotacol
point at a time in any one sector.
- Once you have used the
rotacol once and entered a waypoint and targeted it with
your radar and you enter a new point, you must de-select
the rotacol point in the radar and then re-select it. Only
by doing this will it show the new point you have entered.
- Why can't I sell
only 8 units of the 24 that I have mined?
- this is a deliberate feature of the game to stop people mining
lots of ore, docking and then completing lots of missions by
selling only part of that ore. The idea would be to mine 24 units
dock and take a mining mission for that ore, sell 8 (if that is
how much you need) and complete the mission then click on another
mining mission, sell another 8 etc and repeat this. If you try to
sell only part of the ore you have, the station will automatically
force you to sell all the ore of that type that you have. The only
way to get around this is to mine different ore types.
- Why can't I
trade my ore to another pilot?
- For the same reasons as above…this is to stop you getting a
friendly pilot to assist you in getting mulitple missions. You
simply can not trade ore to other pilots.
- What's the best
type of ore to mine?
-
This depends on what you want to do. CMs are easy if you just want
to get skill medals, ICE is good to start attempting the ore-sale
medals as it is light, easily located in relatively safe Solrain
space and has a high yield percentage. SFs are good to get
Hyperial PR up. RADS are good for money and PMs are good for money
and Amananth PR. Pure roids are especially good for money.
- How do I search
for pure roids?
-
You've got to remember that space is 3D and so that is why there
are 3 coordinates for the rotacol x y and z. The best way is to
get hold of a search pattern that some uber-geek mathematician
with a profound knowledge of spherical geometry and trigonometry
has devised. Such a pattern is available on request by Red Dwarfer
Squad Members and possibly our allies.
- Does it get any
more interesting than this pattern of orange lights?
- No
- Is the ore in my
hold insured if I die?
- No
- Is Mining
Hazardous to one's health?
- Yes…That is why all mining lasers come with a TRI Health
Warning sticker on them. The potential effects are:
- Chest & wallet pain -
caused by increased smoking.
- Hallucination - brought on
by the hypnotic effect of the orange lights.
- Singing - caused by the
extreme boredom of long periods of mining.
- Death by stupidity -
caused by hitting a roid too quickly.
- Death by stupidity 2 -
singing on the chat channels.
- Extreme violent tendencies
- brought on by crashing your tow into an immovable object
whilst carry 451 units of ore for the "Nuke Gem"
medal.
3
Dimensional Space Explained
Although we dwell
in a 3D world, we have an abject inability to understand 3D space.
Most people are quite happy with 2D co-ordinates (left-right and
up-down), but start to foam at the mouth and bleed from the ears
when trying to understand the 3rd Dimension (in and out).
I am one of those
people….please search the internet for further help…and
remember… "Google is your friend".
NJ_Sid