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"To each as many pints as they want"

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Space Corps Directives
(Da Rulze)
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NJ_Sid's Guide to Mining
NJ_Sid's Guide to Medals
NJ_Sid's Guide to Artefacts
GenTesla's Guide to Fluxxing
SQUAD MEMBERS ONLINE
NJ_Sid's Guide to Medals

Being the vain person that I am, I have a love of all things that shine and dangle…this has led me to pursue building up a nice collection of medals within the Jumpgate universe.

Medals are not only nice to look at , but they bring experience point awards as well.

Please note that I am using the American spellings as used on JOSSH.

Basic Skill Medals, Skill Stars, Glory Stars

There are 10 basic skill medals, a Skill Star and a Golry Star:

Medal

Medal Title

Activity

Experience Reward

 Spirit of Unity

Spirit of Unity

Killing members of the conflux.

500

 Safety Belt

Safety Belt

Safely docking at stations.

500

 

Miner's Heart

Selling ore

500

 Ring of Commitment

Ring of Commitment

Duty Hours Logged

500

 Tactical Pride

Tactical Pride

Missile hits (not kills)

500

 Honor's Mark

Honor's Mark

Completed Missions

500

 Leap of Faith

Leap of Faith

Jumpgates travelled

500

 Path of Light

Path Of Light

Beacons held

500

       
Flame of Courage

Flame of Courage

Bounty Collected

2,500

Merit of Defense

Merit of Defense

Ripping opposing faction pilots

500

       
Skill Star

Skill Star

Obtaining the 8 basic skill medals

2,500

Glory Star

Glory Star

Obtaining 5 Skill Stars

15,000

The first 8 form part of the Basic Skill Set required to obtain a Skill Star (below) whilst the final two are slightly different from the rest.

The Basic Skill Set medals (the first 8) are different to other medals in that they clear-down and restart once you get all 8 and are awarded a Skill Star. Each time this happens, you move up a Basic Skill Level (different to pilot level). 5 skill stars and you are given a Glory Star.

The table works out like this:

Basic Skill Level

Units of each required to obtain basic skill medal

Skill Stars Held once complete

Glory Stars held once complete

1

1

1

0

2

4

2

0

3

9

3

0

4

16

4

0

5

25

0

1

6

36

1

1

7

49

2

1

8

64

3

1

9

81

4

1

10

100

0

2

 This pattern continues upwards so you would eventually get something like this:

41

1681

1

8

The units required are (in case you didn’t spot it) the square of the Basic Skill Level.

The units are also cumulative. So to obtain your level 5 "Spirit of Unity" you have to have accumulated a total of 25 flux kills and not 25 more than for the level 4 (which would be 41). The only exception to this appears to be the Miner's Heart which appears to require you to mine another 25 instead of a total of 25 (not confirmed on this yet).

The other thing to note that when you obtain a skill star and the medals reset, you don't get the next basic skill level until you do that action again. This means that sometimes you will complete a skill star and the next time you jump through a gate, you will get the "Leap of Faith" medal - if you have already secured enough jumps to obtain the medal.

What generally happens is that because most people kill flux, jump, dock, complete missions and spend time in the game, they will get these basic medals easily. The ones that people usually have to "catch up on" to get their next skill star are: Miner's Heart, Path of Light, Tactical Pride (mining, beacons and missile hits).

Peculiarities of certain basic skill medals

I have already mentioned the non-cumulative requirement for the "Miner's Heart", but also, the path of light requires you to "hold a beacon for at least 20 mins" to qualify as a controlled beacon.

Hint for getting missile hits

The "Tactical Pride" medal is for missile "hits" rather than missile "kills". By far the best way to boost your missile hits is to load up with Cutlass missiles. Whilst these don't pack a huge punch (it takes 3 to kill a c1 - c3), they have the advantage of having proximity fuses which means they almost always hit c1 - c5.

Often when I was in need of a number of hits to get my next TP medal, I would load up with as many cutlass missiles as I could and go out and fire em at any flux I could find. The best way is to be stationary and wait until a flux is 5k from you. Then fire off 3 missiles in quick succession. Assuming we are talking about c1-c5 here, all 3 missiles will hit on their outward track (ie they won't go past and have to turn around).

Flame of Courage & Merit of Defense

These are the only 2 basic skill medals that do not count towards a skill star, and they don't reset when you get one.

The Flame of Courage is awarded when you have collected a total of 5000 credits in bounty. Experience given 2500.

The Merit of Defense is awarded when you rip a pilot of an opposing faction. Experience earned 500.

Heaven Medals (Credits earned)

There are 4 medals for being a cash-hungry hoarder:

Medal

Medal Title

Qualifying Condition

Experience Reward

 Gates of Heaven

Gates of Heaven

1 Million credits earned

500

 Key of Heaven

Key of Heaven

10 Million credits earned

2,000

 

Streets of Heaven

100 Million credits earned

4,000

 

Title of Heaven

1 Billion credits earned

8,000

Very often, people will be awarded these medals when they die and return to a station in their pod. They are then handed the cash from the insurance company and this puts them over the requirement for the medal.

The "easiest" way to get these medals is to ask a friendly high-level pilot with sufficient credits to "lend" them too you so that you get the medal…then hand them back (or don't hand them back and lose a friend).

Unity Stripe Medals (Flux Kills)

Not much to say here really. You just need to kill the required number of flux. There are no bonuses for how big the flux are...even a c10 eel only adds 1 to your total.

 There are 7 Unity Stripe medals:

Medal

Medal Title

Qualifying Conditions

Experience Reward

 Unity Stripe

Unity Stripe

100 kills

10,000

 Unity Stripe I

Unity Stripe I

500 kills

50,000

 Unity Stripe II

Unity Stripe II

1,000 kills

100,000

 

Unity Stripe III

5,000 kills

500,000

 

Unity Stripe IV

10,000 kills

1,000,000

 

Unity Stripe V

50,000 kills

5,000,000

 

Unity Stripe VI

100,000 kills

7,500,000

At time of writing this (25th January 2002) No-one has got more than a US IV. I currently hold a US II (only 500 more kills to go to US III and I am 35 in the rankings for total flux kills.

Splinter, Shard and Gem Medals (Ore sale)

I cover these in "NJ_Sid's Mining Guide" but to summarise here:

These medals are for "units of ore sold in one transaction", so you need to be in a tow to achieve them. There are 9 medals in all which are 3 different quantities for 3 ore types:

Medal

Medal Title

Qualifying Conditions

Experience Reward

Ice Splinter 

Ice Splinter

250 units of Ice ore sold

20,000

 Ice Shard

Ice Shard

350 units of Ice ore sold

30,000

 Ice Gem

Ice Gem

450 units of Ice ore sold

40,000

       
Dark Splinter

Dark Splinter

250 units of Semifluxor ore sold

20,000

 Dark Shard

Dark Shard

350 units of Semifluxor ore sold

30,000

 Dark Gem

Dark Gem

450 units of Semifluxor ore sold

40,000

       
Nuke Splinter

Nuke Splinter

250 units of Radioactive ore sold

20,000

 Nuke Shard

Nuke Shard

350 units of Radioactive ore sold

30,000

 Nuke Gem

Nuke Gem

450 units of Radioactive ore sold

40,000

The most efficient way to do this is to mine 450 units of the relevant ore straight off and then sell it, which will give you all 3 medals for that ore in one go.

Cross Medals (Mentoring Students)

The mentoring system was designed to assist new pilots (newbies or n00bs) to learn the intricacies of the galaxy.To become a mentor for someone you simply need to send a mentoring offer to the particular pilot by using the following command in chat: /mentor JoeBloggs

It is polite to ask if they want a mentor before you send the offer (but some don't). If they accept this they are now your student. Everytime they earn some experience you will get a 10% bonus whilst you are online and 5% if they are online without you. They do not need to be in the same sector as you at any point. (e.g. If they kill a c1, they get 300exp and you get 30exp if online and 15exp if you are offline)

To list your current students you type: /students

If you wish to drop a student at anytime, you type: /mentoroff JoeBloggs

If they wish to get rid of you being their mentor they type: /mentoroff

NOTE: Mentoring only works until a student pilot reaches level 10

There are 3 medals to get based on the mentoring system in JumpGate:

Medal

Medal Title

Qualifying Condition

Experience Reward

 null

Cross of the Counsellor

Mentor a student up 1 level

1,000

 null

Cross of the Mentor

Mentor a student to level 10

2,500

Cross of the Preceptor

Mentor 10 Students to level 10

5,000

 

Nova & Supernova Medals (Faction Political Ratings)

There are 5 Nova Medals and 3 Supernova medals:

Medal

Medal Title

Qualifying Conditions

Experience Reward

 Ruby Nova

Ruby Nova

125 PR with Octavian

10,000

 Sapphire Nova

Sapphire Nova

125 PR with Solrain

10,000

 Emerald Nova

Emerald Nova

125 PR with Quantar

10,000

 Amethyst Nova

Amber Nova

125 PR with Hyperial

10,000

 Amber Nova

Amethyst Nova

125 PR with Amananth

10,000

       
Silver Supernova

Silver Supernova

101+ PR with all 5 factions Simultaneously

20,000

 Gold Supernova

Gold Supernova

116+ PR with all 5 factions Simultaneously

25,000

 Adamantine Supernova

Adamantine Supernova

120+ PR with all 5 factions Simultaneously

50,000

PR points are gained for successfully completing missions on behalf of a faction. You usually get 3 points per mission up to a PR of 100. After that you get 2 points per mission (this does seem to vary occasionally though).

The rating system is such that whilst you have a PR below 100, it will not fall over time. Once you have a PR above 100 with a faction, that rating will fall at a rate of 1PR point per hour logged on until it gets back to 100. The only way for your PR to fall below 100 once it has been over it is to fail missions or kill pilots of the respective faction.

Probably the easiest way to obtain high political ratings in the 3 main factions is to repeatedly run transports between the closest two stations.

For the Amethyst Nova (Amanath), I actually went fluxxing around the Amanath "Loop" (Gyre, Aman Hook, Last Parsec, Sea of Shadows, The Split). There are quite often special TRI missions or Faction Missions in Amanathi space, sometimes with ridiculous experience rewards. Taking these missions can help you to level as well as boost PR.

For the Amber Nova (Hyperial), I spent a lot of time mining. There are a good lot of Semifluxor roids in Hyperial Space and I was able to build up a good deal of cash at the same time as earning PR points. It is also possible to mine Common Metals and Radioactive roids in Hyperial (especially since I have put my mining locations into the Squad Rotacol Database pool). This means that you can (if you have sufficient cargo space) mine 3 lots of different ore in one trip, return to Hyperial and get 3 lots of PR mission points by taking mining missions one after the other (see my mining guide).

Courage Medals (Bounty Hunting)

These medals are simple enough to understand, but quite difficult to get ;)

The medals are awarded for earning money as a bounty hunter, which is often a risky prospect (particularly in terms of getting abuse hurled at you.)

Note that the ripping of low-level (below 10) pilots with temporary bounties is not considered ethical by squad Red-Dwarfers.

Considering how dangerous it is to get these medals, the experience reward is low.

Medal

Medal Title

Qualifying Conditions

Experience Reward

 Ember of Courage

Ember of Courage

50,000cr bounty earned

1,000

 Fire of Courage

Fire of Courage

100,000cr bounty earned

2,000

 

Blaze of Courage

500,000cr bounty earned

3,000

 

Phlogiston of Courage

1,000,000cr bounty earned

4,000


Pendant Medals (Artefact Retrieval)

The Pendant Medals for artefact hunting are a recent (at time of writing) addition to the Jumpgate world. These medals are awarded to pilots for retrieving pre-collapse artefacts from deep-space wreckage.

There are 4 pendants and a combination star medal.

Medal

Medal Title

Qualifying Condition

Experience Reward

 null

Gules Pendant

Retrieve 1 antique artefact

5,000

null

Vert Pendant

Retrieve 1 rusty artefact

5,000

 null

Azure Pendant

Retrieve 1 rare artefact

5,000

 null

Or Pendant

Retrieve 1 perfect artefact

5,000

 null

Explorer's Star

Collect all 4 Pendant medals

25,000

 These are relatively easy to get, but involve an element of luck.

 For more information on Artefact Hunting / Retrieval, please see my guide.


Star Medals (Rapid Rank Achievement)

These medals are awarded for attaining certain ranks within a certain number of duty hours.

There are 3 medals available:

Medal

Medal Title

Qualifying Conditions

Experience Reward

 

Rising Star

Level 5 within first 12 hours

5,000

 

Starburst

Level 10 within first 48 hours

10,000

 Sarath's Shine

Sarath's Shine

Level 20 wihtin first 200 hours

20,000

 

NJ_Sid 

 


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